Overall Hitpoints increased from 450 to 500. He is really fun to play with at the moment.
And with that being said, you see A LOT of Doomfists in the current Beta. But as someone who played as the new Doomfist and someone who’s supported them, Doomfist is very good at disrupting enemies just by Rocket Punching in, drawing attention and Seismic Slamming out of trouble when needed. Instead, enemies hit have their movement speed reduced by 50% for 2 seconds.ĭoomfist is now a tank. Enemies caught in the inner ring of the ult still do a flat 300 damage.The outer ring damage range has been reduced from to.Cast time was reduced from 1 to 0.5 seconds.Can now be canceled by pressing the ability key again but allows you to carry your momentum in that direction.
Slows enemy movement speed by 30% on impact.Creates a large shock wave upon landing dealing 50 damage.The same goes if you are looking higher up, the resulting arc will have more vertical movement to it. If you are looking forward, the arc goes longer on the horizontal. New rework sees the ability changed the arc trajectory of the ability depending on where you are aiming the ability.the radius of the multi-stack punch is twice as large and targets that hit the wall are stunned for an additional 0.5 to 1 second.Doomfist also travels 50% faster and goes further. In this state, all damage received supercharges Doomfist’s gauntlet, empowering the next rocket punch to deal 50 increased damage.Enters a blocking stance wherein damage taken from the front of Doomifst is reduced by as much as 90%.Rocket punch can now impact enemies behind the primary target.Maximum charge time was reduced from 1.4 seconds to 1.0 seconds.Impact damage reduced from to depending on how low the punched has been charged.Ammo regeneration increased from once every 0.65 seconds per shot to 0.4 seconds per shot.Overall Hitpoints increased from 250 to 450. In the brave new world of Overwatch 2, the DPS and the supports will have to learn to fight around a Dva that’s mostly there to disrupt enemy formations and delete abilities and ultimates through her Defensive Matrix. It’s strange playing as Dva now as she got most of her value as the off-tank hunting down vulnerable supports and out-of-position flankers. Tighter weapon spread means better accuracy. Weapon spread reduced from 4 to 3 degrees.Movement speed penalty was reduced from 50% to 40% while firing.Total Hitpoints increased from 600 to 650
The removal of 1 tank means the remaining tank is now the focal point of any assault and deserves every bit of respect in terms of their ability to create space. This is because the PvP games are now 5 vs 5 from Overwatch 1’s 6 vs 6. The tanks in Overwatch 2 have been super buffed. With that out of the way, let’s head straight to the Hero changes. This basically improves their survivability in most situations that are not a fully charged headshot from Widowmaker.
Moira overwatch 2 plus#
And after 2 years of being in the works, here are all the Overwatch 2 character changes for the current pool of heroes of Overwatch plus the new hero: Sojourn.įirst things first though, let’s go through a quick refresher of the new class passive all heroes got in Overwatch 2. One need only look at Torbjorn and Symmetra as they were back in the day to understand that Blizzard does rework heroes as necessary. Hero changes are not a new thing in Overwatch.